- Documentation
- New stuff in ps>xr
- level select enhancement
level select enhancement
Recursive section folders
Sections in LEVELS can be grouped into folders using leading \ in section names.
A section with more leading \ becomes a child of the nearest previous section with fewer \.
section World
section \World 1
section \World 2
section \\World 2 - Bonus
- Entering a section that has child sections opens its folder view instead of starting a level.
- Press ESC to go back to the parent folder.
Folder solved state
In level select, a folder is shown as solved when all of its visible child items are solved.
This is recursive, so nested folders are included in the check.
hide_labeled_levels
Add hide_labeled_levels in the prelude to hide map levels that are explicitly labeled with LEVEL ....
hide_labeled_levels
level Secret Stage
.......
..P....
.......
What changes when enabled
- These labeled levels are skipped by normal win-to-next progression.
- They are excluded from section completion statistics in level select.
- Sections/folders that only contain hidden labeled levels are not shown in level select.
What does not change
- Explicit jumps (for example through goto/link) can still reach those levels if your game logic targets them.