more action keys

What it does

You can use actionkey in the prelude to bind extra keyboard keys to object spawning. When a bound key is pressed, the bound object is created on every player tile, then one turn of rules is processed.

How to write it

Use one line per binding:

actionkey <key> <object>

You can define multiple lines to support multiple keys:

actionkey c crystal
actionkey v vine
actionkey f fire

Title screen hint

If action keys are enabled, the default control hint updates automatically. For example, if you bind c and v, the title hint becomes X,C,V to action.

Notes